AI Insights · Timothy · July 2022
Performance of Top 5 Tycoon Games in Hungary for Q2 2022
Explore the performance metrics of the top 5 tycoon games in Hungary for the second quarter of 2022, including downloads, revenue, and active users.
The second quarter of 2022 saw interesting trends among the top tycoon games in Hungary, with data sourced from Sensor Tower providing insights into weekly downloads, revenue, and active users.
Township by Playrix experienced fluctuations in weekly revenue, peaking at approximately $13.7K in early April and closing the quarter at around $10.7K. Weekly downloads saw a significant decline from 4.9K in mid-April to roughly 1.8K by the end of June. The game maintained a stable number of weekly active users, ranging from 35.6K at the beginning of the quarter to around 30.3K towards the end.
Family Island — Farming game from Melsoft saw its weekly revenue decrease from $9.4K in early April to about $5.7K by the end of June. Weekly downloads were relatively low, starting at 1.7K in mid-April and dropping to around 832 by the end of the quarter. The game’s weekly active users fell from 6.5K to approximately 5.3K over the same period.
Big Farm: Mobile Harvest by Goodgame Studio showed a varied revenue trend, peaking at $7.7K in early April and ending June at about $4.4K. Downloads started strong with 2.4K in mid-April but dwindled to around 224 by the end of June. Weekly active users saw a downward trend, from 12.4K in early April to around 6.1K by the end of June.
Klondike Adventures: Farm Game by VIZOR APPS LTD showed a mixed revenue trend, peaking at $7.4K in early April and ending June at around $5.8K. Downloads fluctuated, starting at 2.4K in early April and falling to 1.3K by the end of June. Weekly active users remained relatively stable, with numbers ranging from 13.2K in early April to around 11.3K by the end of the quarter.
Hay Day by Supercell had its weekly revenue peak at $7.9K in early May and decline to about $5K by the end of June. Weekly downloads started at 3.1K in mid-April and settled around 1.4K by the end of June. The game saw a decline in weekly active users from 27.3K in early April to around 19.6K by the end of June.
For more detailed insights and data, visit Sensor Tower.